Hi-Rez, who some of us on staff haven't exactly forgiven for slowly dropping Tribes: Ascend way back when, has more or less proven that time is a flat circle by doing almost the exact same thing with its current games, Smite and Paladins.
That's as per both a message posted to Hi-Rez's eSports Discord, shared here by Smite pro Hayzer, and comments provided to Kotaku from the studio's president Stewart Chisam. The message, from an admin named Hinduman, reads: "Smite 1, Paladins and Rogue Company servers will remain available for the foreseeable future, but no further major updates are currently planned for these games.
In October last year, the studio laid off employees to ensure "long term success", while also announcing the closure of two games. Paladins, in particular, wasn't seeing many major updates, with the most recent champion, Omen, releasing in 2023. That's not to say there haven't been patches, mind—from what I can tell, the game's devs have mostly been focused on bug fixes and quality of life improvements. Which is a little sad in the rear view, improving a game for a future it won't really see.
Instead, Smite 2 is going to be the "primary focus riches888pg of the newly streamlined operations" and—man, there's that word again, 'streamlined'. I don't want to come across as a cynic, but I'm starting to develop an inverse pavlovian response to the words streamlined, lean, and agile as a result—it especially rings a bit hollow considering Chisam's statements last year, where he stated that the layoffs then "reflects a failure in my leadership, and one for which I take personal accountability." In this case accountability apparently means, uh, doing the same thing a few months later.
It just appears to be a bad habit of the games industry. It's one thing for Hi-Rez to slow down support on older games—as much fun as Paladins was, it is coming up on its 10th year—it's another to, as Michael Douse put it last week while firing shots at EA, fail to retain "institutional knowledge". I'm not privy to Hi-Rez's financials, but it jinda44 really does all seem backwards. We're in a cursed time loop where devs are rewarded for their hard work on one project by being shown the door because the next can't support them.
