FSR 3 removed from Nightingale's launch plan with 'a significant number' of game crashes blamed on t

By Alex Chen | January 01, 0001

Nightingale, , has been running into a number of problems in its recent server stress test. That's par for the course of any online beta, but the developers noticed something very specific about a significant number of the crashes recorded: No matter whether it was enabled or not, the implementation of was apparently to blame. With the official launch happening tomorrow, the developers were left with only one choice and that was to yank the code right out.

You might not think this is such a big deal, and if you have an Intel Arc or Nvidia GeForce graphics card, it isn't, as their XeSS and DLSS upscalers don't appear to be causing any issues. However, Nightingale's overall performance is rather dependent on the use of upscaling technology, .

The removal of FSR 3 leaves AMD Radeon owners with two other upscaling options: Intel's XeSS (unless it's the Arc-specific implementation) and . I've not checked out Epic's upscaler myself recently, though I did play about with it a while back and noticed that the U31 com edges of objects had a habit of flickering about at times. Whether that's the case in Nightingale isn't clear, though I can't imagine many gamers would choose to use it over XeSS.

Inflexion Games, the developers of Nightingale, has said h25 com สล็อต (via ), perhaps using an older version of the technology. I'm not aware of any other game with FSR 3 experiencing the same problems, so this is likely an implementation problem and not a fault of the technology itself.

In the meantime, the team has apparently updated its to reflect his change. Well, it says it has, but I'll be damned if I can see any updates or changes to the performance figures in the system requirements, from looking at the it doesn't look like it's been changed since early Feb.

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But I can guess what the removal of FSR 3 is going to be like for Radeon owners hoping to enjoy a spot of Victorian-era-styled survival crafting without any kind of upscaling or frame generation, and that's slooooow.

Unless you turn down various settings, of course. The main three to focus on will be resolution, shadow quality, and global illumination.

with the lighting cranked up but it seriously loads up the GPU. Even the can struggle with it, so the loss of AMD's own upscaling feature isn't going to help matters.

Games in Early Access frequently have all kinds of performance issues or game-breaking bugs, but I can't help but feel that if Inflexion Games had done its server stress test earlier than the beginning of this month, the developers may have had sufficient time to resolve the FSR3 problem in time for launch.

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