The last two Civilization games are still very popular, which is a testament both to how good they are and to how good they are at becoming the default time-killing activity for those they get their hooks into. The just-released also u31 game เข้าสู่ระบบ has some good qualities, but it looks like it'll need to evolve if it's going to attain the same legendary status, because its Steam player count isn't consistently surpassing those of its older siblings.
Both Civ 5 and Civ 6 have hit higher peak concurrent player counts on Steam: 91,363 and 162,657 respectively, according to data from , with Civ 7 so far managing 84,558 following its full launch last week. And Civ 5 managed to hit that 91,363 peak over 11 years ago, when Steam had fewer users.
Civ 7 feels thinner in part because it doesn't have all the expansions and DLC that Civ 5 and Civ 6 have, but that's not the only reason. Systems like diplomacy have been simplified, and the new three age structure seems to want a fourth age that carries the game into the present day—I have a feeling that's part of the expansion plans. The UI has also received a lot of criticism, and the Civilization 7 Steam reviews have settled into a "Mixed" average, which I expect has kept some fence-sitters on the fence.
I think Civ 7 will likely gain more acceptance over time. Firaxis has historically committed to these games for the long haul, and though it may never appeal to Civ fans who just can't stand this new direction, I think those on the fence may be swayed by future updates and discounts—$70 is a lot to spend, especially if you're perfectly happy with the Civilization you already have at home. I'll be checking on Civ 7 during the seasonal Steam sales this year and we'll point it out if it gets a price cut.